The Iron Age (1993-2005)
The Feel of the Iron Age We have a massive influx of
so-called "heroes" who are or pretend to be ruthless killers. Also common in
this era are heroes who consider themselves to be above mortal authorities.
Identity crises become more common with the older characters reinventing
themselves in new identities or having their old identities usurped by unfit
pretenders for extended periods of time. Heroes frequently find their powers
going on the fritz or turning on them.
Iron Age Characters More powerful than their Bronze Age
predecessors, character of the Iron Age take the idea of the “flawed” hero to an
illogical conclusion. Character Build: 200 point base + 150 points in
disadvantages
Classic
Power Origins for the Iron Age
- Mutant
- Genetic modification
- Being the son or daughter of a
superhero
- Cyborg
- Nanotechnology
- Special drugs
- Ninja training
- Mystical, especially Satanic
- Scientific accident
- No explanation for powers
whatsoever, or amnesia
Defining Events in Neptune City
(I'm still a bit weak on cause and affect
here. Suggestions?) Carrying what started in the
Bronze Aage to a logical extreme, the heroes of the Silver Age are gone or
considered irrelevant due to their are and outlook, and the most successful of
the Bronze Agers are the ones became the most like what the fought, which set
the tone for how this new breed of "hero" would fight. Even worse though, the
new increased awareness of the corruption that lives within the government
caused even those heroes who might want to work within the tacit auspices of the
law to pull away and adopt a "take the law into our own hands" mentality.
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